I’m a big fan of “metroidvania” style games, even though I’m often overly critical of titles that fall under that label: either I compare them against one of the greatest games of all time, Castlevania: Symphony of the Night, or their hands-on gameplay experience just doesn’t feel enjoyable to me. Once in a great while, however, I come across a game that not only does a decent job in nailing the design in a way that encourages backtracking and exploration, but also feels fun to play. This post is about a game that stands out in that exact sense.
I seldom find interest in playing horror games, for two cardinal reasons: In my experience they’re rarely actually scary due to how much easier it is to stuff them with cheap jump-scares and repulsive gore, and they tend to be subpar in terms of actual gameplay. After letting go of the hope that modern Resident Evil games would attempt to remind me why I loved the first few games, I essentially began ignoring the entire genre of horror games. It wasn’t until a few months ago that this was changed by a game I overlooked for years. Continue reading