I’m not an especially seasoned FPS-player. I’ve played a lot of shooters overall, even enjoyed a lot of them, but in essence, a first-person shooter is a near-perfect opposite of my game of choice: the experience leans on reflexes, intuition and precision in your actions, while I usually prefer games such as turn-based strategy or tactics games where you have all the time in the world to plan out your next move, and if you fail, it is not because you were too slow or clicked in the wrong spot (usually), but because your more or less carefully developed plan didn’t work out. Despite this, I’ve come to love Titanfall in the brief time I’ve been playing it.
I finished watching the first day of this year’s E3 Expo several hours ago (then I went to sleep, since it was 6AM in Finland at the time it ended), through IGN‘s webstream. In total, I was left with a feeling of a fun, entertaining day, but lacking something that would’ve made it remarkable. To be entirely honest, I’m glad I wasn’t there in person – I would’ve been majorly disappointed in what the Day Zero presentations had to offer.