I’ve been absent for over half a year now, and I sincerely regret it – I haven’t lost interest, if that’s what you’re thinking. I’ve simply been swamped in a lot of other stuff; school, work, and – oh, I had a daughter last November, so that’s been keeping me appropriately busy lately. Not only have I not had time for writing a whole lot, but I haven’t been playing as much as I used to, either. I suppose that’s a good thing, in a way… You know, having a family now and all. But no, I haven’t quit altogether, and I’m not intending to. Continue reading
I’m not an especially seasoned FPS-player. I’ve played a lot of shooters overall, even enjoyed a lot of them, but in essence, a first-person shooter is a near-perfect opposite of my game of choice: the experience leans on reflexes, intuition and precision in your actions, while I usually prefer games such as turn-based strategy or tactics games where you have all the time in the world to plan out your next move, and if you fail, it is not because you were too slow or clicked in the wrong spot (usually), but because your more or less carefully developed plan didn’t work out. Despite this, I’ve come to love Titanfall in the brief time I’ve been playing it.