Agoraphobia: The Decline of Open World Games

Over the past decade or so, the Open World format has steadily increased its penetration of the video game scene; starting with role-playing games whose nature included such vastness and openness in the game world like The Elder Scrolls series, eventually the number of new games with Open World sensibilities increased noticeably, and existing series began to adopt those features as well.

More linear games like Metal GearFar Cry and the Arkham series of Batman games developed from being fairly straightforward, guided experiences into what we saw in Metal Gear Solid V: The Phantom PainFar Cry 3 and 4, and Batman: Arkham City and Arkham Knight. The reason should hardly surprise anyone – it’s the supply to the audience’s demand. My argument, however, is that the tide is well on its way to turning around, changing the landscape of Triple-A games in the next few years. Continue reading

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E3 2014 Day 0 Aftertaste

I finished watching the first day of this year’s E3 Expo several hours ago (then I went to sleep, since it was 6AM in Finland at the time it ended), through IGN‘s webstream. In total, I was left with a feeling of a fun, entertaining day, but lacking something that would’ve made it remarkable. To be entirely honest, I’m glad I wasn’t there in person – I would’ve been majorly disappointed in what the Day Zero presentations had to offer.

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