With the exponential evolution of narration and story development in video games since the turn of the millennium, the gaming community has grown more sophisticated and demanding in terms of storytelling. Arguably, the most severe criticism hits games where there’s more than one possible way the game can play out – in other words, games that feature some sort of choice available to the player. Continue reading
The release of Dragon Age: Inquisition is getting closer and closer, and with every bit of additional information released on the subject, my anticipation grows greater. It is the third major installment in a franchise that had a huge impact on role-playing games and also interactive storytelling, and shifted my preferences in fantasy role-playing games.