Don’t you just love the feeling of having your expectations blown out of the water? When you experience something that completely blindsides you, and surprises you with how enjoyable it is? It makes something that’s just “good” feel so much better, and that essentially increases the entertainment value of the product. Middle-Earth: Shadow of Mordor surprised me with how fun it was, and I know I wasn’t the only one – this game was certainly what I’d call a “sleeper hit”.
Over the past decade or so, the Open World format has steadily increased its penetration of the video game scene; starting with role-playing games whose nature included such vastness and openness in the game world like The Elder Scrolls series, eventually the number of new games with Open World sensibilities increased noticeably, and existing series began to adopt those features as well.
More linear games like Metal Gear, Far Cry and the Arkham series of Batman games developed from being fairly straightforward, guided experiences into what we saw in Metal Gear Solid V: The Phantom Pain, Far Cry 3 and 4, and Batman: Arkham City and Arkham Knight. The reason should hardly surprise anyone – it’s the supply to the audience’s demand. My argument, however, is that the tide is well on its way to turning around, changing the landscape of Triple-A games in the next few years. Continue reading