The release of Dragon Age: Inquisition is getting closer and closer, and with every bit of additional information released on the subject, my anticipation grows greater. It is the third major installment in a franchise that had a huge impact on role-playing games and also interactive storytelling, and shifted my preferences in fantasy role-playing games.
I’m not an especially seasoned FPS-player. I’ve played a lot of shooters overall, even enjoyed a lot of them, but in essence, a first-person shooter is a near-perfect opposite of my game of choice: the experience leans on reflexes, intuition and precision in your actions, while I usually prefer games such as turn-based strategy or tactics games where you have all the time in the world to plan out your next move, and if you fail, it is not because you were too slow or clicked in the wrong spot (usually), but because your more or less carefully developed plan didn’t work out. Despite this, I’ve come to love Titanfall in the brief time I’ve been playing it.
A couple of weeks ago, I got back into playing The Elder Scrolls V: Skyrim, after a hiatus of a couple of years. I initially stopped playing because the game, for some reason, seemed to lack something that, back in the day, made it impossible for me to pull myself free from The Elder Scrolls III: Morrowind, which is one of the best games I’ve ever played. This time around, I’ve been able to remain interested in the breezy world of Skyrim much better than even the first time around, and I’ve even figured out why.