Thanks to the current trend of remastering and re-releasing older games for current-generation consoles, I’ve had the opportunity to go back even further than the PlayStation 3 generation for some of my backlog games. I’ve been a fan of the Oddworld series from the bat, loving both Abe’s Oddysee and especially Abe’s Exoddus, but I wasn’t impressed by Munch’s Oddysee and for a number of reasons (like not having an Xbox), I never got around to playing Stranger’s Wrath. Happily, I managed to rectify that on the PlayStation Vita.
Sidescrollers and 2D platformers are a genre I feel I know rather well, and I might even say it’s one of my favorite game types out there – particularly if you exclude the countless subpar shoestring-budget games that tried to capitalize on the genre’s nostalgic surge of popularity. I’m usually pretty good at determining very quickly whether or not a sidescroller is going to be good, based on its platforming mechanics, its visual design, and the level layout. Sometimes, however, I run into a curveball that isn’t quite so simple to judge.
The widely recognized storytelling adventures by TellTale Games are, for most, one of those things that you enjoy greatly once or twice, but due to how specialized they are as games and how similar they are to each other, you’ll almost certainly reach saturation point and drop out after that. I personally played the first and second season of The Walking Dead a couple years back, and save for checking out the intro to both The Wolf Among Us and Tales from the Borderlands, I didn’t feel the need to experience their games again. Finally, after enough time had passed, I felt like I wanted to give it another shot with The Wolf Among Us.
Every now and then, it’s refreshing to put aside bigger, more complex games in favor of some simple arcade action. These games tend to be quite fast-paced and really quite merciless, which isn’t for everybody, but if you’re into that sort of thing, Velocity 2X is a game you shouldn’t overlook. After randomly choosing to buy and play it without knowing much about it, I ended up loving it quite a bit, and becoming rather good at it.
I love the flexibility of playing games on the PlayStation Vita, which is why I often end up sampling a heap of random games on that handheld wonder. However, it also sometimes means some games that should be instant must-plays can fly under my radar, and it can take me a while to get around to playing them. Gravity Rush is one of those games, and it was a stroke of good luck that I decided to go back and play it later.
Last year, I was looking for something to play on my PlayStation Vita, and asked a community of my fellow gamers for suggestions based on my personal video game preferences. My affection for a good metroidvania game inspired numerous recommendations to play Guacamelee!, being one of the few games of that type on the Vita. Even though the outward appearance and PSN description of that game didn’t appeal to me much, I decided to give it a go based on how many people felt it would be right up my alley.