Backlog Project: Rayman Origins

Sidescrollers and 2D platformers are a genre I feel I know rather well, and I might even say it’s one of my favorite game types out there – particularly if you exclude the countless subpar shoestring-budget games that tried to capitalize on the genre’s nostalgic surge of popularity. I’m usually pretty good at determining very quickly whether or not a sidescroller is going to be good, based on its platforming mechanics, its visual design, and the level layout. Sometimes, however, I run into a curveball that isn’t quite so simple to judge.

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