Backlog Project: Batman – Arkham Asylum

I’m a big fan of “metroidvania” style games, even though I’m often overly critical of titles that fall under that label: either I compare them against one of the greatest games of all time, Castlevania: Symphony of the Night, or their hands-on gameplay experience just doesn’t feel enjoyable to me. Once in a great while, however, I come across a game that not only does a decent job in nailing the design in a way that encourages backtracking and exploration, but also feels fun to play. This post is about a game that stands out in that exact sense.

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