Pain & Gain: Challenge, Rewards and Fairness in Video Games

When I was a kid, it was common that games were so hard that sometimes you would just fold and admit defeat, giving up trying to beat the game. Since the early 90’s, however, video games have become overwhelmingly easier by average, and the trend has continued until recently.

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Lead Them or Fall: Expectations on Dragon Age: Inquisition

The release of Dragon Age: Inquisition is getting closer and closer, and with every bit of additional information released on the subject, my anticipation grows greater. It is the third major installment in a franchise that had a huge impact on role-playing games and also interactive storytelling, and shifted my preferences in fantasy role-playing games.

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