Devil’s Castle: Thoughts on the Future of Castlevania

I am a huge fan of the Castlevania series, both the classic games as well as the Lords of Shadow trilogy by MercurySteam. I found myself constantly making references to the franchise in my blog posts and gaming community comments, so I figured why not get it all out and make a post solely on that topic.

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My Personal Top 10 Video Games of All Time

I didn’t manage to do all my research and other pre-blogging stuff in time for an actual blog entry this Sunday, so I decided to list my favorite video games of all time in this post. While I usually don’t like making such lists, I find them fun to read whenever other people have made them, so I suppose there’s no harm in it.

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Pain & Gain: Challenge, Rewards and Fairness in Video Games

When I was a kid, it was common that games were so hard that sometimes you would just fold and admit defeat, giving up trying to beat the game. Since the early 90’s, however, video games have become overwhelmingly easier by average, and the trend has continued until recently.

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The Console Wars: A Brief History of the Video Game Industry

Peter Moore recently spoke about the benefits of competition between console developers. Around the same time, Shigeru Miyamoto saidĀ he feltĀ Nintendo is a “genre of its own“, probably referring to not only the lighthearted spirit of a great majority of Nintendo games but also the Japanese giant’s deviation from the general market of video games. While both are correct in their respective statements, there is much more to pay attention to than just whether there is competition or not – history has taught us that much. While gaming technology progresses on a well-meditated track, there is a lot that could go wrong for any single one of the big developers, and it takes a lot of business savvy as well as a predictable market situation to keep things on that track. To get a better view of how balanced things actually are at the moment, let’s take a look back a few decades.

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