Thanks to the current trend of remastering and re-releasing older games for current-generation consoles, I’ve had the opportunity to go back even further than the PlayStation 3 generation for some of my backlog games. I’ve been a fan of the Oddworld series from the bat, loving both Abe’s Oddysee and especially Abe’s Exoddus, but I wasn’t impressed by Munch’s Oddysee and for a number of reasons (like not having an Xbox), I never got around to playing Stranger’s Wrath. Happily, I managed to rectify that on the PlayStation Vita.
The widely recognized storytelling adventures by TellTale Games are, for most, one of those things that you enjoy greatly once or twice, but due to how specialized they are as games and how similar they are to each other, you’ll almost certainly reach saturation point and drop out after that. I personally played the first and second season of The Walking Dead a couple years back, and save for checking out the intro to both The Wolf Among Us and Tales from the Borderlands, I didn’t feel the need to experience their games again. Finally, after enough time had passed, I felt like I wanted to give it another shot with The Wolf Among Us.
This one isn’t actually even a backlog game, since I loved the original Resident Evil all the way back when it came out on the PlayStation, and the remake on GameCube became one of my favorite games ever. So essentially this is just me going back to one of my beloved titles once more, this time hunting for Trophies.
Last year, I was looking for something to play on my PlayStation Vita, and asked a community of my fellow gamers for suggestions based on my personal video game preferences. My affection for a good metroidvania game inspired numerous recommendations to play Guacamelee!, being one of the few games of that type on the Vita. Even though the outward appearance and PSN description of that game didn’t appeal to me much, I decided to give it a go based on how many people felt it would be right up my alley.
I’m a big fan of “metroidvania” style games, even though I’m often overly critical of titles that fall under that label: either I compare them against one of the greatest games of all time, Castlevania: Symphony of the Night, or their hands-on gameplay experience just doesn’t feel enjoyable to me. Once in a great while, however, I come across a game that not only does a decent job in nailing the design in a way that encourages backtracking and exploration, but also feels fun to play. This post is about a game that stands out in that exact sense.
Most digital game catalogs offer the option to filter the selection of games by genre, among other factors. That’s great – people have preferences about genres, and the filtering makes it that much easier to browse just the games any given individual is personally interested in. Some might skip the Strategy section altogether, and prefer to check out the Role-Playing section instead. Continue reading