With the exponential evolution of narration and story development in video games since the turn of the millennium, the gaming community has grown more sophisticated and demanding in terms of storytelling. Arguably, the most severe criticism hits games where there’s more than one possible way the game can play out – in other words, games that feature some sort of choice available to the player. Continue reading
I consider myself an enthusiast of role-playing games, particularly classic, dense, story-heavy western ones. I regard Baldur’s Gate one of the most defining games of the western RPG genre, and The Elder Scrolls III: Morrowind is one of my favorite games of all time. Being exposed to the genre quite strongly, I would say I have a pretty decent understanding of the composition of a typical game of this kind. But even with lesser experience, one can probably distinguish some of the common elements in role-playing games with ease. Continue reading
I’ve been absent for over half a year now, and I sincerely regret it – I haven’t lost interest, if that’s what you’re thinking. I’ve simply been swamped in a lot of other stuff; school, work, and – oh, I had a daughter last November, so that’s been keeping me appropriately busy lately. Not only have I not had time for writing a whole lot, but I haven’t been playing as much as I used to, either. I suppose that’s a good thing, in a way… You know, having a family now and all. But no, I haven’t quit altogether, and I’m not intending to. Continue reading
The release of Dragon Age: Inquisition is getting closer and closer, and with every bit of additional information released on the subject, my anticipation grows greater. It is the third major installment in a franchise that had a huge impact on role-playing games and also interactive storytelling, and shifted my preferences in fantasy role-playing games.