Thanks to the current trend of remastering and re-releasing older games for current-generation consoles, I’ve had the opportunity to go back even further than the PlayStation 3 generation for some of my backlog games. I’ve been a fan of the Oddworld series from the bat, loving both Abe’s Oddysee and especially Abe’s Exoddus, but I wasn’t impressed by Munch’s Oddysee and for a number of reasons (like not having an Xbox), I never got around to playing Stranger’s Wrath. Happily, I managed to rectify that on the PlayStation Vita.
You know how sometimes you have a really positive opinion on something, and years later you go back to it and find yourself as disappointed as Hercules in that notorious outtake? That happened to me with Crysis. I played all three of them, and although I liked the sequels, I always thought they had lost some of the magic, and didn’t quite measure up to the original. As it turns out, they were way better games, but the fact that the first one did something new made it feel so much better in my mind.
I seldom find interest in playing horror games, for two cardinal reasons: In my experience they’re rarely actually scary due to how much easier it is to stuff them with cheap jump-scares and repulsive gore, and they tend to be subpar in terms of actual gameplay. After letting go of the hope that modern Resident Evil games would attempt to remind me why I loved the first few games, I essentially began ignoring the entire genre of horror games. It wasn’t until a few months ago that this was changed by a game I overlooked for years. Continue reading
I finished watching the first day of this year’s E3 Expo several hours ago (then I went to sleep, since it was 6AM in Finland at the time it ended), through IGN‘s webstream. In total, I was left with a feeling of a fun, entertaining day, but lacking something that would’ve made it remarkable. To be entirely honest, I’m glad I wasn’t there in person – I would’ve been majorly disappointed in what the Day Zero presentations had to offer.