Pain & Gain: Challenge, Rewards and Fairness in Video Games

When I was a kid, it was common that games were so hard that sometimes you would just fold and admit defeat, giving up trying to beat the game. Since the early 90’s, however, video games have become overwhelmingly easier by average, and the trend has continued until recently.

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It’s Raining War Machines: My experience with Titanfall

I’m not an especially seasoned FPS-player. I’ve played a lot of shooters overall, even enjoyed a lot of them, but in essence, a first-person shooter is a near-perfect opposite of my game of choice: the experience leans on reflexes, intuition and precision in your actions, while I usually prefer games such as turn-based strategy or tactics games where you have all the time in the world to plan out your next move, and if you fail, it is not because you were too slow or clicked in the wrong spot (usually), but because your more or less carefully developed plan didn’t work out. Despite this, I’ve come to love Titanfall in the brief time I’ve been playing it.

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